Prospectus Presentation – Christopher D. Moore
30 Pryor Street Southwest
Georgia State University, Atlanta, GA 30303
Student Engagement in the Social Studies Classroom Using Simulations and Games
by Christopher D. Moore
Simulations and games may increase student engagement in the social studies classroom. Papert (1991) states that constructionism allows students to build, whether tangible or intangible objects, and that the building and conversation around the building allows student to learn best. In this study, the researcher will observe and interview participants, as well as journal about the experience, regarding playing a simulation game about the Electoral College. The researcher will utilize en vivo coding to facilitate data interpretation. The participants will be 18 year-old students at a suburban high school in a metropolitan area in the southeastern United States. These participants will be selected by self-identifying themselves as ‘social studies haters.’ The researcher will gather data to determine if the simulation game has a relationship to engagement in the social studies classroom.