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A project funded by the Georgia State Improvement Grant On-Line - Spring 2002Academic Activities using Speaking Dynamically Pro by Mari Beth Coleman-Martin, OI Teacher
Speaking Dynamically Pro (SDP) is a versatile software program which is used frequently with students in classes for children with orthopedic impairments. This program can be tailored to individual needs from preschool to adult. SDP is a Mayer-Johnson product which is available in Macintosh and Windows platforms. The Windows version has only been released this year but it has some great short-cuts compared to the older Macintosh versions with which I was familiar. SDP was developed as communication software but it is flexible enough to be used for a wide variety of academic activities.
SDP works in conjunction with Boardmaker software. Boards are created using the button drawing tools and graphics from Boardmaker. Each button can then be programmed to perform a variety of functions (speak message, type message into a separate window, change board, perform functions such as shift, tab, print, etc.) One of the features which allows for flexibility is the use of variables. Variables can be assigned to specific words so that SDP will perform a certain way for that word. For example, variables can be assigned for different verb tenses which will match the subject. When "you" is selected with "go", SDP will say the message as "You go." However, when "he" is selected with "go", the program will say, "He goes." This feature not only allows for correct spoken grammar, but for creating boards with different functions such as quizzes. Another great option provided in SDP is scanning. This allows access to anything that the program can do with the use of a single switch. Files can even be saved by a single switch user by using the scanning and onscreen keyboard options.
While SDP does require some training/practice for both the person who will make boards and the user, it is not a difficult program to use. The manuals which come with the program are thorough and programming can be self-taught. Training is recommended, though, because training sessions often provide great ideas of how to use the program. Individuals who will use the program will need instruction in how to move "dynamically" through boards. I had two 5th grade students who were able to program some buttons with minimal guidance after being shown the first few. They each used this program to give a report to their mainstream classes. Following, I will present a few ideas for using Speaking Dynamically Pro for academic activities. Given the diverse nature of most classrooms for students with OI, these activities can be changed to meet individual student needs.
Reading Activities
Programmed Books
One way which allows for students to have independent access to books is to program the book into SDP. This can be done in two ways depending on the skill level of the student. One of the sample boards which comes with SDP is a book called "Fat Cat". This provides a template with a picture of an open book which graphics from the student's actual story could be scanned and placed into. Text can then be placed into a message window which will read the text when the student clicks on the page. Message windows allow text to be read with highlighting so that each word is highlighted and spoken separately. The process of importing the graphics would be quite time-consuming; however, if this is the only way a student could access the materials, the time spent would be well worthwhile. I, personally, still feel that there is nothing like the actual book and would use both with the student. This is why the second option is simpler to program. The text on each page (or each section of a page for higher level materials) is programmed onto a button. A message window could accompany several buttons on each board. This way, the student could use the actual book on a slant board or using a page turner and could practice reading the text independently in the book and with highlighting and speech on the SDP board. This is a great way for the student to receive supplemental practice after adult instruction has taken place. In addition to the text from the book, vocabulary words or other facts can be programmed for the student to independently access and practice.
Reading Comprehension
One way which reading comprehension is assessed using SDP is through boards with pictures of topics which appeared in the story. Students can be asked questions about things which happened in the story and they can provide their answer by selecting the corresponding choice. This type of board requires very little teacher preparation time and is a great option for younger or lower-level readers. Another option is to use variables to create a multiple choice quiz. Using this option, buttons can be created for the quiz question and the answer array. Variables can be programmed so that the last choice the student selects after each question is saved and transferred to a message display later in the quiz. Students can hear each question and answer choice, make selections, move through all questions of the quiz, and then have all of their answers appear in a message display. This can then be printed and graded just like any other quiz.
Story Sequencing
One way to see if a student understood the sequence of a story is to have a board with some events from the story programmed on buttons. By using the spoken preview option, students can hear the button text of each event and then place the events in the correct order by activating the buttons and having the text sent to a message display. They could then see and hear the whole sequence which they put together. This could be scaled down to two or three choices with pictures or scaled up to a series of individual sentences to be sequenced.
Writing Activities
Onscreen Keyboard
For students who do not have handwriting skills, SDP has several sample keyboards which can be used for onscreen word processing. One sample keyboard which is provided has the letters in alphabetical order with groups arranged for row/column scanning. A spoken preview of each letter is heard as the student moves the cursor across the letters (or as they are scanned). There are options for word prediction, speaking the text, saving the message, and even for printing. There are buttons for shift, space, enter, backspace and punctuation just like a keyboard. These keyboards can be used with scanning or students can directly select buttons with a mouse, joystick or trackball.
Sentence Building
There are numerous ways to set up sentence building for communication or academics. One way which is provided as a sample board is through the use of popup boards. Popup boards are smaller boards which "pop up" and cover a portion of the original board when a button is chosen. For sentence building, a main board contains buttons for people, actions, places and things. When the people button is selected, a popup board with choices of people appears. On the sample board, there are a few choices with pictures of the actual people. People can also be selected from the Boardmaker libraries by searching for "woman", "boy", "girl," etc. Of course, pictures are not necessary and, by not using them, more choices can be placed on each popup board. This type of popup board is created for each button on the main sentence building board and a message display is provided so that the sentence can be seen and spoken when complete. The user activates a button for a person ("My mom"), action ("likes to go"), and thing or place ("to the park").
Another way to have students do sentence building is to create a board with columns for articles, subjects, verbs, and objects with various choices under each one. An example of choices a student might make going across would be, "The" "girl" "has" "a" "blue" "ball" "." to form the sentence, "The girl has a blue ball." in the message display. In this way, students who are beginning writers can create a variety of sentences using left-to-right directionality and punctuation. Additionally, the concept of parts of speech (nouns, verbs, adjectives) can be addressed.
Story Fill-Ins
As previously mentioned, variables can be assigned to words or phrases to create different functions. Boards can be created where students make choices which will be filled in to a programmed story. Students could select characters, settings, and events to create serious or silly stories - depending on the teacher's objective. One sample which is provided with SDP is a series of story fill in boards where students choose a character and a few phrases to be plugged into a story created with some random nouns and verbs designed to simulate "Mad Libs". Stories come out being very silly ("Kim is a silly bug who likes to climb telephones...") and students really enjoy doing them. Every time, the story is different so the work spent in assigning variables is worthwhile in the number of times these boards can be used. This can give students with limited writing skills some experience in writing their own stories - whether silly or not.
Social Studies/Science
By using the options mentioned for reading and writing, SDP can be used to make other academic areas accessible. Whole units can be set up with text reading, vocabulary review, writing activities, and quizzes. These can be created specifically for one student, but can be used for many individuals if the whole class is working on the same unit. As previously mentioned, students can also use SDP to give oral presentations for projects.
Math
Rotating Boards
Rotating boards can actually be used for a variety of activities. One way which I have used them for math is for assessing and instructing number recognition to students who cannot say the numbers. Buttons in SDP can be programmed to change from board to board. This makes it possible for several boards with the same information but in a different order to be linked. For example, if the student is working on numbers 11 through 15, a button for each number can be created. On the first board they might be placed in the order: 13, 11, 15, 14, 12. On the next board the same buttons would be moved around to a different order: 12, 14, 15, 13, 11. This eliminates the possibility that the student learns the position of the number rather than learning to discriminate the number itself. I have used rotating boards frequently with sight words as well.
Flash Cards
A sample board which is supplied with SDP is one for math flash cards. These are buttons with math facts which provide a spoken preview when the mouse cursor is placed on them. When the student chooses the button, the answer then appears in the button. This is a way which students could independently practice math facts by trying to figure out the answer and then self-checking their answers.
Functional/Fun
Games/Puzzles
On Fridays, I typically give spelling and sight-word quizzes and then we play instructional games. Games are also used in many general education classrooms. However, several of my kids cannot roll dice nor move their game pieces. Kids who are verbal and can ask someone else to roll and move for them can participate in the game (we also do hand-over-hand when possible for dice and game pieces). However, students who have limited speech are very limited in their game participation. One of the sample boards which comes with SDP is a "games" board. This board has a picture of two dice which roll and will randomly place a number in the display window for the student's roll. This board also contains game phrases such as, "Your turn," "This game is fun," "Let's play again," etc. Boards can also be programmed for specific games just like for any academic activity. For example, a board could be created for students to mark their card in Sight-Word Bingo. One other sample board which comes with SDP is a puzzle. Students are shown a piece and must select the button showing where that piece goes. This would be a way that a younger student could complete an onscreen version of a puzzle which the rest of his or her class is completing. The picture from the puzzle box could be scanned and saved and then puzzle shaped buttons could be drawn and programmed.
Pizza Ordering
This is more of a functional than a traditional academic skill, but it has been very rewarding for my students who are AAC users. Boards can be programmed with all of the information required to order pizza ("This is for delivery", "I want a large...", "My phone number is....") and can be used with a speaker phone. One important thing to make sure is the first button on the board is one which says something like, "I am a person with a disability. I am using my computer to talk. Please do not hang up and please be patient." Additionally, this board should include a button for "yes" and "no" and one which says, "Please ask me a yes or no question." Each time I have done this, I have called the pizza place before to tell them that my students will be calling. This isn't a necessary step, but helps insure success and builds confidence for the student.
Summary
Though not a traditional academic task, the pizza ordering example provides some demonstration of the flexibility of Speaking Dynamically Pro. This program can be used for communication in preschool circle time to an adult making medical appointments over the telephone. The possibilities for SDP in academic tasks are endless. The program is not incredibly expensive ($299 from Mayer-Johnson: http://www.mayer-johnson.com/software/index.html) given the amount of independence it can provide to an individual with limited speech or physical abilities. (Note: The Bureau for Students with Physical and Health Impairments is not allowed to endorse this or any other product. This newsletter article is for informational purposes only.)